Moldrise Demo Review: A Squelching, Fungal Horror Triumph

If you're looking for a horror experience that genuinely gets under your skin, Moldrise is the most unsettling demo I’ve played in years. Developed by Raffaele Picca with a haunting soundtrack by Buckshot Roulette creator Mike Klubnika, this PC title turns a simple climb through an apartment block into a claustrophobic nightmare of infection and decay.
- Nauseatingly effective audio design
- Uniquely grim, textured visual style
- Engaging puzzle-based resource management
- Extremely high tension may be overwhelming for some
- Demanding exploration mechanics require patience
A Race Against Your Own Biology
The premise of Moldrise is as visceral as it is simple: you have a fungal infection in your foot, and you must reach the roof of your apartment building before it reaches your brain. As you navigate the floors, you are tasked with managing your hunger and thirst while avoiding the encroaching spores. The game does an incredible job of making you feel the progression of this infection; the audio design is particularly nasty, with squelching sounds that intensify as the infection spreads, and a "deathshead" bar in the bottom-left corner that serves as a constant, ticking clock.
More Than Just a Horror Walk
While the atmosphere is thick with dread, Moldrise isn't just a linear walk to the top. The apartment block is a puzzle in itself. With elevators broken and staircases blocked, you’ll need to interact with the building's residents to progress. These NPCs are grotesque, photograph-based models that look like something out of a fever dream. Haggling with them for resources like food and water is a tense affair, as they are often just as desperate or malicious as the environment you're trying to escape.
Even without the supernatural horror elements, the game’s setting—a grainy, godless apartment building—is a masterclass in environmental storytelling. Whether you are scavenging for a flashlight or trying to find lotion to stave off the rot, the game forces you to engage with its grim world in a way that feels deeply personal and consistently harrowing. If you have the stomach for it, the demo is well worth your time before the full release on July 16.