Advertisement — In Game News Partner

Total War: Medieval 3 Ditches Skill Trees for Dynasty-Based Progression

If you have spent hours staring at identical skill trees in Total War: Warhammer, Creative Assembly has some welcome news. The studio has confirmed that Total War: Medieval 3 will abandon the traditional skill tree system entirely in favor of a focus on dynasties and emergent character development.

Creative Assembly developer Lief Walter explained the reasoning in a recent community post, noting that skill trees in games with large rosters often lead to “templating.” This occurs when players find the most efficient path through a tree and repeat that same sequence for every new lord or hero, turning a core gameplay feature into repetitive busywork as the campaign progresses.

“We currently have no plans for skill trees in MEDIEVAL III,” Walter stated. “As some have mentioned, skill trees in games with multiple actors lead to a lot of repetition... Early game it is quite interesting, late game it becomes busy work.”

Dynasties Over Individuals

Instead of unlocking static skills, the team wants players to think in terms of long-term family lineages. The goal is to make progression feel meaningful across the lengthy time span of a campaign, where individual characters are temporary but the power of a house remains constant.

“We would actually love for some of this progression to live on dynasties, rather than characters,” Walter said. “You will be playing through a very long time span, and while characters will come and go—the powerful dynasties within your realm will stick around through long periods or through the entirety of your campaign.”

The system aims to foster a sense of identity for specific houses. For example, a player might develop the Welf dynasty into a fierce, independent identity, while the Hohenstaufen line could be steered toward civic administration and empire building. Children will inherit some of these qualities, ensuring that the legacy of a great general or administrator doesn't vanish entirely when they die.

Refining the Medieval Formula

Rather than using the unlock-heavy systems seen in Attila or Three Kingdoms, the studio plans to lean into unpredictable traits and ancillaries. Players will still have choices regarding heirlooms and transferable items, but the focus will be on these emergent traits rather than a pre-determined skill path.

This update is part of a broader series of developer insights leading up to the game's release. Previous discussions have covered topics ranging from lawmaking and the absence of standing armies to combat balancing, which the creative director has noted will move away from a strict 'rock-paper-scissors' design paradigm.

Creative Assembly is scheduled to host a livestream tomorrow, June 25, 2026, which will provide a closer look at the game's playable factions.

M
By Senior Writer, In Game News
✓ Verified Analysis
Published: Jun 24, 2026  |  Platform: PC Gaming  |  Status: Official News
Hardware and tech journalist. Covers GPU releases, system requirements, performance benchmarks, and gaming PC builds.