Amanda the Adventurer 3 Review: A Fitting End to the Creepy Trilogy

Amanda the Adventurer 3 arrives as the grand finale to a series that has spent years subverting the format of children's television. Scoring a 4/5 in our review, this latest entry successfully wraps up the dark, meta-narrative established in the original attic-bound mystery and its library-set sequel. For those who have followed Riley’s journey, this is a satisfying conclusion that answers long-standing questions, though it still carries some of the structural frustrations found in the previous games.
- Release Date: May 28, 2026
- Platforms: Xbox Series X|S, Xbox One, PlayStation, PC
- Price: £8.39
- Developer/Publisher: DreadXP
Closing the Loop at Hameln Entertainment
The story picks up immediately where the second game left off, with Riley escaping the sewers to infiltrate the Hameln Entertainment facility—the source of the cursed tapes. By moving the action to this new, well-designed location, the game finally provides the missing pieces of the lore. The developers have managed to evolve the premise from a simple attic discovery into a much larger conspiracy, and the result is a narrative that feels complete. It is compelling enough that I found myself wanting to revisit the earlier entries just to see how the pieces fit together with this new context.
Refined Puzzles and Familiar Frustrations
Gameplay remains in a first-person perspective, tasking you with watching episodes of the creepy children's show to solve puzzles in the real world. The puzzle design is a noticeable step up from the second game, feeling more varied and less obtuse. A prime example involves an emergency shutdown sequence where you must pull levers in an order dictated by items found in an Amanda video. It is a clever use of the show’s meta-format.
However, the game is not without its hurdles. There are moments where the feedback is lacking, particularly regarding the timing of when to pause or restart tapes during specific tasks. During a food-blending puzzle involving toy rats, I found the lack of clarity regarding the tape’s state to be a source of genuine frustration.
Atmosphere and Presentation
The visual contrast between the real-world environments and the low-resolution, unsettling children’s show remains a highlight. The Hameln facility is filled with environmental storytelling that keeps you engaged between tape segments. Coupled with excellent voice-over work and a soundtrack that shifts perfectly between cheerful TV jingles and tense, action-oriented real-world sequences, the presentation is top-tier.
- Satisfying, long-awaited conclusion
- Varied and improved puzzle design
- Excellent voice acting and TV show visuals
- Some puzzles lack clear guidance
- Tape interaction can be occasionally frustrating
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