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Microsoft CEO Satya Nadella Says Xbox Needs Better Monetization

What is the problem with Microsoft's attitude towards videogames? Depending on who you ask, the answer shifts between the $68.7 billion acquisition of Activision-Blizzard followed by 1,900 layoffs, or the shuttering of long-term projects that had internal support. But according to Microsoft CEO Satya Nadella, the real issue is how the company approaches money.

Speaking at a recent New York Times event, Nadella addressed the current state of the Xbox business. "The challenge we have is we’ve not been monetizing that entertainment," Nadella said. "In fact, if anything, we’ve been subsidizing that entertainment. In fact, there’s more monetization of Xbox games happening on YouTube than at Microsoft."

A 'Reset' for the Xbox Business

Nadella’s comments come in the wake of an ominous call for a "reset" from Xbox CEO Asha Sharma. The message from leadership is clear: the current model is not sustainable. Nadella emphasized that while the company aims to "build great games" and "build great hardware," it must do so in an "economically sustainable way."

"100 days in, [Asha] put out a post saying in the next 100 days, she’s going to take a fresh look and make sure we deliver on what our fans expect of us both on the hardware side or on the publishing side," Nadella added. He insisted that the company does not intend to do "unnatural" things to fix the gap, though the rhetoric has left many in the industry concerned about what exactly that means for the future of Xbox development.

The Industry's Growing Cost Problem

Nadella is not the only one pointing to a structural problem. The industry is currently grappling with rapidly ballooning budgets. Raph Koster, a veteran of Ultima Online and Star Wars: Galaxies, recently highlighted the disparity in costs: Ultima Online cost $2 million in 1997, Star Wars: Galaxies cost $10–$12 million in 2003, and World of Warcraft cost $63 million in 2004. By the time Star Wars: The Old Republic arrived, that figure had ballooned to over $200 million.

Former BioWare producer Mark Darrah has also weighed in, suggesting that the industry has yet to figure out a healthy version of monetization. However, given Microsoft's recent track record—which includes the cancellation of projects like Project Blackbird and Blizzard's survival MMO, alongside the closure of studios like Tango Gameworks and Arkane Austin—the path forward remains cause for concern.

Back in January, Nadella also noted that Microsoft must "do something useful" with AI before the company loses the "social permission to take something like energy, which is a scarce resource." When combined with the current push for stricter monetization, it is difficult to feel optimistic that the company's new ambitions will be minimal in their impact on the games and studios fans care about.

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By Senior Writer, In Game News
✓ Verified Analysis
Published: Jun 15, 2026  |  Platform: PC Gaming  |  Status: Analysis
Nintendo and Japanese game market correspondent. Covers Nintendo Switch 2, JRPGs, and Japan-originated gaming trends.