Advertisement — In Game News Partner

Hermen Hulst Reportedly Cited Poor Revenue as Reason for Ending PC Ports

Sony appears to be shifting its strategy regarding PC releases, with reports indicating that the company will cease porting its first-party single-player games to the platform. According to Bloomberg reporter Jason Schreier, PlayStation Studios head Hermen Hulst informed staff during a recent townhall that these titles were failing to generate sufficient revenue.

Hulst reportedly explained to employees that the conversion of single-player narrative games to PC had been inconsistent and did not meet financial expectations. Consequently, the company intends to keep its intellectual property aligned strictly with its own console ecosystem moving forward. This move follows a period where the novelty of Sony's PC offerings seemed to wane; while early titles like Horizon Zero Dawn and Days Gone saw strong sales, later releases such as God of War Ragnarok and Marvel’s Spider-Man 2 experienced a decline in momentum.

A Shift in PlayStation's Strategy

The decision marks a clear change in direction for the company. While PlayStation CEO Hideaki Nishino recently offered comments regarding the studio's approach, he stopped short of detailing the internal financial reasoning, instead emphasizing a desire to “enhance the unique value of the gameplay experience that can be delivered on PlayStation.”

For some observers, the pivot confirms what had been suggested by industry data throughout the last year. Analytics firm Alinea previously estimated that while Sony had secured roughly $1.5 billion from Steam, the market interest for these ports had begun to plateau. The company seemingly concluded that the investment required to maintain a presence on PC was not yielding the desired returns when compared to the revenue generated within the PlayStation ecosystem.

The Argument Over Port Quality

The news has sparked debate among players. While many PlayStation fans have expressed support for keeping Sony’s library exclusive to the PS5, a segment of the PC community argues that the underperformance of these ports was a self-inflicted issue. Critics point to the fact that many of these titles arrived late, were priced at a premium, and launched in sub-optimal technical states. From this perspective, the lack of revenue was a result of the strategy rather than a lack of demand for the games themselves.

Despite these criticisms, the internal consensus at Sony appears firm. With the goal of protecting the value of its console hardware, the company is stepping back from the multi-platform approach it had adopted in recent years. For now, it seems the “juice wasn't worth the squeeze,” and Sony is refocusing its efforts on strengthening its own platform.

S
By Senior Writer, In Game News
✓ Verified Analysis
Published: Jun 20, 2026  |  Platform: PlayStation  |  Status: Official News
PC gaming and esports journalist. Tracks competitive meta, patch notes, and tournament coverage across major titles.