Mistbound: Guild Wars Card Game Announced for PC and Mobile

The Guild Wars series is finally stepping into the collectible card game (CCG) genre. ArenaNet has officially revealed Mistbound: Guild Wars Card Game, a free-to-play title currently in development for PC and mobile.
The project arrives through a distinct partnership: ArenaNet has licensed its long-running MMO intellectual property to bilibili, which will act as the game’s publisher. Development duties are being handled by the Korean studio NC.
- Title: Mistbound: Guild Wars Card Game
- Platforms: PC, Mobile
- Developer: NC
- Publisher: bilibili
- Business Model: Free-to-play
Tactical Grid Combat
Unlike traditional CCGs that rely on static lanes, Mistbound introduces a 5x3 grid system. A headline feature is the ability to move cards in multiple directions during each turn, allowing for combat maneuvers such as flanking, knockbacks, and position changes. This mechanics-heavy approach is designed to blend deck-building with the feel of an action game.
Players will select a commander to lead their deck into battle. These commanders are pulled directly from the Guild Wars MMO and feature passive traits and active abilities inspired by the series' established Professions. The game will support both single-player and PvP modes, with audio featuring voice acting and music composed by the original Guild Wars team.
Missing Information
While the announcement highlights the game's tactical mechanics, details regarding its monetization strategy remain unconfirmed. Given the volatility of the CCG market, how the game handles its card collection will likely be a primary point of interest for prospective players as more information is released.
For those looking to track the game's progress, updates are being posted to the official website. No release window has been provided at this time.
In Memoriam: Bobby Prince
In other industry news, the gaming community is mourning the loss of composer Bobby Prince, who passed away on June 16 at the age of 81. Prince was best known for his iconic work on the original Doom, as well as Wolfenstein 3D, Rise of the Triad, and Duke Nukem 3D.
His family confirmed his passing in an obituary, noting his background as a veteran who helped establish video game music as a respected art form. In 2026, the original Doom soundtrack was selected for preservation by the Library of Congress. John Romero, who worked with Prince, noted on X that the composer “left an incredible mark on games and on my life.”